Here is a curriculum to teach Digital Citizenship: Rights, Roles, and Responsibilities in a Digital Society… “A digital citizen is one who knows what is right and wrong, exhibits intelligent technology behavior, and makes good choices when using technology. “
What motivates you to share your personal information online? Alessandro Acquisti studies the behavioral economics of privacy (and information security) in social networks.
Why you should listen to him:
Online, we humans are paradoxical: We cherish privacy, but freely disclose our personal information in certain contexts. Privacy economics offers a powerful lens to understand this paradox, and the field has been spearheaded by Alessandro Acquisti and his colleagues’ analyses of how we decide what to share online and what we get in return.
His team’s surprising studies on facial recognition software showed that it can connect an anonymous human face to an online name — andthen to a Facebook account — in about 3 seconds. Other work shows how easy it can be to find a US citizen’s Social Security number using basic pattern matching on public data. Work like this earned him an invitation to testify before a US Senate committee on the impact technology has on civil liberties.
We’ve fallen in love with our devices. But at what cost?
There are debatable viewpoints expressed in the literature about spending “too much time” with video games. One is expressed in this statement from 2007:
“…the APA does not consider “video game addiction” to be a mental disorder at this time… Psychiatrists are concerned about the wellbeing of children who spend so much time with video games that they fail to develop friendships, get appropriate outdoor exercise or suffer in their schoolwork. Certainly a child who spends an excessive amount of time playing video games may be exposed to violence and may be at higher risks for behavioral and other health problems.” from this Science Daily article.
Apparently the powers at be thought it warranted more research and have now ‘named’ this condition: Internet Gaming Disorder in their newly released Diagnostic and Statistic Manual of Mental Disorders Fifth Edition (DSM-V).
Where do you stand?
This story caught my attention:
Children across the world, some as young as 8 years old and many in the U.S., were blackmailed into performing sexual acts online and even forced into self-harming, British police said today.
Over the past two years, at least 424 children have become victims of the blackmail, leading to seven people taking their own lives, according to new research published today by the Child Exploitation and Online Protection Centre (CEOP), a police agency in the United Kingdom….
“The online world is part and parcel of everyday life now and we will never put the genie back in the bottle,” said John Cameron, head of the National Society for the Prevention of Cruelty to Children (NSPCC) helpline in the U.K., in response to the CEOP report.
“But young people must remember that the online world is the real world,” he said in his statement. “Pictures can be distributed to thousands of people in seconds and can never be fully deleted.”